![]() ![]() While the issues weren’t just technical in nature, a lot of them were the kind of thing you’d probably easily discover by testing the game with just a handful of experienced VR gamers before launch.īasic options such as smooth rotation and video settings weren’t available, as well as the “face to face” sniper rifle and “Victory!” Game-changing game. It was the first Oculus-funded title to launch on Steam, and it was also beaten by early negative reviews. Industry heavyweight launch Respawn Entertainment Medal of Honor: Above and Beyond in December 2020. Opinions of users of “Larcenauts” over timeĮven large studios with serious QA resources are not immune. While the most recent reviews of the game are 72% “mostly positive”, overall reviews are clearly marred by launch issues, with a “Mixed” at 66%. The studio did not make it clear that non-Oculus headsets would not be supported at launch, and it was bombarded with reviews from naturally confused customers who bought the game and couldn’t play it. While the game launched pretty much flawlessly on Quest and Oculus PC, it was completely broken for non-Oculus headsets on Steam right off the bat. Virtual reality shooter Larcenauts is another recent example. Neither the first nor the lastĬarrier Command 2 VR is far from the first VR game to launch with some VR-related technical issues that could have been addressed prior to launch to prevent the game from being criticized by early negative reviews. With the fixes rolled out so far, the studio is steadily coming out of the hole it has dug, but it will be an uphill battle. Reviews of Carrier Command 2 VR users over time This red “Mostly Negative” text is like a scarlet letter that can scare off many curious customers. But it pains me (and I’m sure they too) to know that the game was beaten by bad reviews from the start due to these relatively easy to fix technical issues. ![]() Further improvements are in progress.īig credit to the studio for their quick work. Less than a week after launch two fixes were released to address 10 of the above 16 items the studio said it was going to fix. We will correct the rendering of the captions in a narrow column.Īnd to the studio’s credit, he reacted quickly to that comeback.We are going to fix the rendering issue when changing the VR render scale in SteamVR settings.We will resolve the issue of orientation of the labels on the screen.We are going to fix the problem of connecting to non-vr multiplayer games.We are going to fix the sticky invitation codes issue.We will study the interaction with the screens without having to enter a seat.We will explore the addition of grip / touch interactions for the wheel / throttle / switches. ![]() We will study the improvement of interactions between gimbal cameras.We will add a VR scale slider to adjust the global scale.We will add options to select the position in which the tablet appears.We will add controller binding information to tell players what the controller bindings are for their controller type.We will add an option to not tilt or shift the camera when interacting with a screen.We will add continuous motion / locomotion mode options.We will add a VR settings section for specific VR options.It took Geometa a day … just one day after launching the game to collect feedback from VR players and provide this laundry list of items that needed to be fixed in Carrier Command 2 VR: ![]()
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